# src/examples/life.c

# Conway’s game of life

We use a cartesian grid and the generic time loop.

```
#include "grid/cartesian.h"
#include "run.h"
```

We need two fields to store the old and new states as well as a field to store the age of each cell.

`scalar a[], b[], age[];`

The lower-left corner is at (-0.5,-0.5) (the default box size is one) i.e. the domain spans (-0.5,-0.5) (0.5,0.5) and is discretised using 256^2 cells.

The generic `run()`

function implements the main time loop.

```
run();
}
```

We initialise zeros and ones randomly (the `noise()`

function returns random numbers between -1 and 1) in a circle centered on the origin of radius 2.

```
event init (i = 0)
{
foreach() {
a[] = (x*x + y*y < sq(0.2))*(noise() > 0.);
age[] = a[];
}
boundary({a});
}
```

## Animation

We generate images of the age field every 5 timesteps for the first 1000 timesteps of the evolution.

We mask out dead cells (i.e. cells for which `age`

is zero).

```
scalar m[];
foreach()
m[] = age[] ? 1 : -1;
output_ppm (age, mask = m, n = 512, file = "age.gif", opt = "--delay 1");
}
```

## Game of life algorithm

We count the number of live neighbors in a 3x3 neighbourhood.

```
int neighbors = - a[];
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
neighbors += a[i,j];
```

If a cell is alive and surrounded by 2 or 3 neighbors it carries on living, otherwise it dies. If a cell is dead and surrounded by exactly 3 neighbors it becomes alive.

` b[] = a[] ? (neighbors == 2 || neighbors == 3) : (neighbors == 3);`

The age of live cells is incremented.

```
age[] = b[]*(age[] + 1);
}
boundary({b});
```

Here we swap the old state (`a`

) with the new state (`b`

).

```
swap (scalar, a, b);
}
```