/**
# [Conway's game of life](http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life)
We use a cartesian grid and the generic time loop. */
#include "grid/cartesian.h"
#include "run.h"
/**
We need two fields to store the old and new states as well as a field
to store the age of each cell. */
scalar a[], b[], age[];
/**
The lower-left corner is at (-0.5,-0.5) (the default box size is one)
i.e. the domain spans (-0.5,-0.5) (0.5,0.5) and is discretised using
$256^2$ cells. */
int main()
{
origin (-0.5, -0.5);
init_grid (256);
/**
The generic `run()` function implements the main time loop. */
run();
}
/**
We initialise zeros and ones randomly (the `noise()` function returns
random numbers between -1 and 1) in a circle centered on the origin of
radius 2. */
event init (i = 0)
{
foreach() {
a[] = (x*x + y*y < sq(0.2))*(noise() > 0.);
age[] = a[];
}
}
/**
## Animation
We generate images of the age field every 5 timesteps for the first
1000 timesteps of the evolution. */
event movie (i += 5; i < 1000)
{
/**
We mask out dead cells (i.e. cells for which `age` is zero). */
scalar m[];
foreach()
m[] = age[] ? 1 : -1;
output_ppm (age, mask = m, n = 512, file = "age.gif", opt = "--delay 1");
}
/**
## Game of life algorithm */
event life (i++)
{
foreach() {
/**
We count the number of live neighbors in a 3x3 neighbourhood. */
int neighbors = - a[];
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
neighbors += a[i,j];
/**
If a cell is alive and surrounded by 2 or 3 neighbors it carries on
living, otherwise it dies. If a cell is dead and surrounded by exactly
3 neighbors it becomes alive. */
b[] = a[] ? (neighbors == 2 || neighbors == 3) : (neighbors == 3);
/**
The age of live cells is incremented. */
age[] = b[]*(age[] + 1);
}
/**
Here we swap the old state (`a`) with the new state (`b`). */
swap (scalar, a, b);
}
/**
![Evolution of the age of cells](life/age.gif) */