# src/examples/sphere.c

# Vortex shedding behind a sphere at Reynolds = 300

We solve the Navier–Stokes equations on an adaptive octree.

```
#include "grid/octree.h"
#include "navier-stokes/centered.h"
```

We will use the ${\lambda}_{2}$ criterion of Jeong and Hussain, 1995 for vortex detection.

`#include "lambda2.h"`

This is the maximum level of refinement i.e. an equivalent maximum resolution of ${256}^{3}$.

`int maxlevel = 8;`

The domain size is ${16}^{3}$. We move the origin so that the center of the unit sphere is not too close to boundaries.

```
int main() {
L0 = 16.;
origin (-2, -L0/2., -L0/2.);
```

The viscosity is just $1/Re$, because we chose a sphere of diameter unity and an unit inflow velocity.

```
const face vector muc[] = {1./300,1./300,1./300};
μ = muc;
init_grid (64);
run();
}
```

The boundary conditions are inflow with unit velocity on the left-hand-side and outflow on the right-hand-side.

```
u.n[left] = dirichlet(1.);
p[left] = neumann(0.);
pf[left] = neumann(0.);
u.n[right] = neumann(0.);
p[right] = dirichlet(0.);
pf[right] = dirichlet(0.);
```

We define a new, no-slip boundary condition (i.e. Dirichlet condition for the tangential velocity *u.t*) for the sphere.

```
bid sphere;
u.t[sphere] = dirichlet(0.);
u.r[sphere] = dirichlet(0.);
event init (t = 0) {
```

We initially refine only in a sphere, slightly larger than the solid sphere.

` refine (x*x + y*y + z*z < sq(0.6) && level < maxlevel);`

We define the unit sphere by masking.

` mask (x*x + y*y + z*z < sq(0.5) ? sphere : none);`

We set the initially horizontal velocity to unity everywhere.

```
foreach()
u.x[] = 1.;
}
```

We log the number of iterations of the multigrid solver for pressure and viscosity.

```
event logfile (i++)
fprintf (stderr, "%d %g %d %d\n", i, t, mgp.i, mgu.i);
```

We use *gfsview* and *ppm2gif* to create the animated isosurface of ${\lambda}_{2}$ for $30<=t<=60$.

```
event movies (t = 30; t += 0.25; t <= 60) {
static FILE * fp =
popen ("gfsview-batch3D sphere.gfv | ppm2gif > sphere.gif", "w");
```

Here we compute two new fields, ${\lambda}_{2}$ and the vorticity component in the $y-z$ plane.

```
scalar l2[], vyz[];
foreach()
vyz[] = ((u.y[0,0,1] - u.y[0,0,-1]) - (u.z[0,1] - u.z[0,-1]))/(2.*Δ);
boundary ({vyz});
lambda2 (u, l2);
output_gfs (fp);
```

We tell *gfsview-batch3D* to save the images.

```
fprintf (fp, "Save stdout { format = PPM width = 640 height = 480}\n");
}
```

We set an adaptation criterion with an error threshold of 0.02 on all velocity components.

```
event adapt (i++) {
astats s = adapt_wavelet ((scalar *){u}, (double[]){0.02,0.02,0.02},
maxlevel, 4);
fprintf (ferr, "# refined %d cells, coarsened %d cells\n", s.nf, s.nc);
}
```