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| int NCCLASS;
void discrete_blues (double cmap[NCMAP][3])
{
double startColor[3] = {0.,0.,0.5};
double endColor[3] = {0.95,0.95,1.};
double classWidth = (-1.+(double)NCMAP)/((double)NCCLASS);
for (int i = 0; i < NCMAP; i++) {
double f = i<(NCMAP-1) ? floor( ((double) i) / classWidth ) / (-1+(double)NCCLASS) : 1.0;
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void discrete_reds (double cmap[NCMAP][3])
{
double startColor[3] = {0.45,0.,0.};
double endColor[3] = {1.,0.9,0.9};
double classWidth = (-1.+(double)NCMAP)/((double)NCCLASS);
for (int i = 0; i < NCMAP; i++) {
double f = i<(NCMAP-1) ? floor( ((double) i) / classWidth ) / (-1+(double)NCCLASS) : 1.0;
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void discrete_grays (double cmap[NCMAP][3])
{
double startColor[3] = {0.2,0.2,0.2};
double endColor[3] = {0.9,0.9,0.9};
double classWidth = (-1.+(double)NCMAP)/((double)NCCLASS);
for (int i = 0; i < NCMAP; i++) {
double f = i<(NCMAP-1) ? floor( ((double) i) / classWidth ) / (-1+(double)NCCLASS) : 1.0;
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void continuous_blues (double cmap[NCMAP][3])
{
double startColor[3] = {0.,0.,0.5};
double endColor[3] = {0.95,0.95,1.};
for (int i = 0; i < NCMAP; i++) {
double f = ((double) i) / (-1.+(double)NCMAP);
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void continuous_reds (double cmap[NCMAP][3])
{
double startColor[3] = {0.45,0.,0.};
double endColor[3] = {1.,0.9,0.9};
for (int i = 0; i < NCMAP; i++) {
double f = ((double) i) / (-1.+(double)NCMAP);
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void continuous_grays (double cmap[NCMAP][3])
{
double startColor[3] = {0.2,0.2,0.2};
double endColor[3] = {0.9,0.9,0.9};
for (int i = 0; i < NCMAP; i++) {
double f = ((double) i) / (-1.+(double)NCMAP);
cmap[i][0] = f * endColor[0] + (1.-f) * startColor[0];
cmap[i][1] = f * endColor[1] + (1.-f) * startColor[1];
cmap[i][2] = f * endColor[2] + (1.-f) * startColor[2];
}
}
void topocolormap (double cmap[NCMAP][3])
{
double classColors[5][3] = {{0.,0.,0.6},
{0.6,0.6,1.},
{1.,1.,1.},
{1.,0.6,0.6},
{0.6,0.,0.}};
double classWidth = (-1.+(double)NCMAP)/5.;
for (int i = 0; i < NCMAP; i++) {
int nc = i<(NCMAP-1) ? (int) floor( ((double) i) / classWidth ) : 5;
cmap[i][0] = classColors[nc][0];
cmap[i][1] = classColors[nc][1];
cmap[i][2] = classColors[nc][2];
}
}
void uniform_gray(double cmap[NCMAP][3])
{
for (int i = 0; i < NCMAP; i++) {
cmap[i][0] = 0.7;
cmap[i][1] = 0.7;
cmap[i][2] = 0.7;
}
}
|