sandbox/Antoonvh/thi3d.c

    High-order interpolation

    Higher-order interpolation can be more appealing altough it is approx. 15 times more expensive than regular interpolate() in 3D.

    Cell-centered colouring

    Cell-centered colouring

    quarticly interpolated colouring

    quarticly interpolated colouring

    #include "grid/octree.h"
    #include "higher-order.h"
    
    #define interpolate interpolate_5
    #define quartic linear
    #include "utils.h"
    
    scalar s[];
    
    int main() {
      L0 = 4;
      origin (-L0/2.05, -L0/2.5, -L0/3.);
      init_grid (8);
      foreach()
        s[] = exp(-sq(x) - sq(y) - sq(z));
      boundary({s});
      output_ppm (s, file = "sn.png", n = 380, max = 1);
      output_ppm (s, file = "si.png", n = 380, quartic = true, max = 1);
    }