src/grid/linear.h

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    /* Linear quadtree implementation based on 
     * 
     * K. Aizawa, K. Motomura, S. Kimura, R. Kadowaki and J. Fan
     * "Constant time neighbor finding in quadtrees"
     * ISCCSP 2008, Malta, 12-14 March 2008.
     * http://www.lcad.icmc.usp.br/~jbatista/procimg/quadtree_neighbours.pdf
     *
     * This uses a Z-grid ordering
     */
    
    #define GRIDNAME "Linear quadtree"
    
    #include <stdio.h>
    #include <assert.h>
    
    #define _I (quad_x(point.i))
    #define _J (quad_y(point.i))
    
    typedef struct {
      Data * d;
      int i, level, depth;
    } Point;
    
    #define data(k,l) point.d[quad_neighbor(point.i, k, l)]
    
    /* the maximum level */
    static int quad_r;
    
    static int size (int l)
    {
      return ((1 << (2*(l + 1))) - 1)/3;
    }
    
    int level (int p)
    {
      p = 3*p + 1;
      int l = 0;
      while (p > 0) { p /= 4; l++; }
      return l - 1;
    }
    
    int code (int p, int l)
    {
      return (p - size (l - 1)) << 2*(quad_r - l);
    }
    
    int index (int code, int l)
    {
      return size(l - 1) + (code >> 2*(quad_r - l));
    }
    
    int quad_x (int p)
    {
      int n = code (p, level(p)), a = 0, m = 1, b = 1;
      for (int i = 0; i < 2*quad_r - 1; i += 2, m *= 4, b *= 2)
        a += ((m & n) != 0)*b;
      return a;
    }
    
    int quad_y (int p)
    {
      int n = code (p, level(p)), a = 0, m = 2, b = 1;
      for (int i = 1; i < 2*quad_r; i += 2, m *= 4, b *= 2)
        a += ((m & n) != 0)*b;
      return a;
    }
    
    int repeat (int a)
    {
      int s = 0;
      for (int i = 0; i < quad_r; i++, a *= 4)
        s += a;
      return s;
    }
    
    static int quad_left, quad_right = 1, quad_top = 2, quad_bottom;
    
    #define quad(n, d) ((((n|quad_bottom)+(d&quad_left))&quad_left)|(((n|quad_left)+(d&quad_bottom))&quad_bottom))
    
    static int quad_id[3][3];
    
    int quad_neighbor (int p, int i, int j)
    {
      int d = quad_id[i+1][j+1];
      if (d == 0) return p;
      int l = level (p);
      int n = code (p, l);
      d <<= (2*(quad_r - l));
      return index (quad(n, d), l);
    }
    
    int quad_neighbor_finest (int p, int i, int j)
    {
      int d = quad_id[i+1][j+1];
      if (d == 0) return p;
      int s = size (quad_r - 1);
      int n = p - s;
      return s + quad(n,d);
    }
    
    void * quadtree (int r, size_t s)
    {
      quad_r = r;
      void * q = malloc (s*size (r));
      quad_left = repeat (1);
      quad_bottom = repeat (2);
      quad_id[0][2] = quad_top|quad_left;    
      quad_id[1][2] = quad_top;    
      quad_id[2][2] = quad_top|quad_right;
      quad_id[0][1] = quad_left;        quad_id[1][1] = 0;      quad_id[2][1] = quad_right;
      quad_id[0][0] = quad_bottom|quad_left; quad_id[1][0] = quad_bottom; 
      quad_id[2][0] = quad_bottom|quad_right;
      return q;
    }
    
    void * init_grid (int n)
    {
      int depth = 0;
      while (n > 1) {
        if (n % 2) {
          fprintf (stderr, "quadtree: N must be a power-of-two\n");
          exit (1);
        }
        n /= 2;
        depth++;
      }
      void * q = quadtree (depth, sizeof (Data));
      return q;
    }
    
    void free_grid (void * m)
    {
      free (m);
    }
    
    #define STACKSIZE 20
    #define _push(c,d)							\
      { _s++; stack[_s].i = c; stack[_s].stage = d; }
    #define _pop(c,d)							\
      { c = stack[_s].i; d = stack[_s].stage; _s--; }
    
    #define foreach(grid) \
    {									  \
      struct { int i, stage; } stack[STACKSIZE]; int _s = -1; /* the stack */ \
      Point point;								\
      point.d = grid;							\
      point.depth = quad_r;							\
      _push (0, 0); /* the root cell */					\
      while (_s >= 0) {							\
        int stage;								\
        _pop (point.i, stage);						\
        if (!stage) {							\
          point.level = level (point.i);					\
          if (point.level < point.depth) {					\
            _push (point.i, 1);						\
    	_push (4*point.i + 1, 0);					\
          }									\
          else {								\
            VARIABLES;							\
    	/* do something */
    
    #define end_foreach()				                        \
          }									\
        }								        \
        else {								\
          if (stage < 3)							\
    	_push (point.i, stage + 1);					\
          _push (4*point.i + stage + 1, 0);					\
        }									\
      }									\
    }
    
    #if 0
    int main (int argc, char * argv[])
    {
      void * grid = init_grid (atoi (argv[1]));
      foreach (grid) {
        printf ("%d %d %d\n", I, J, point.level);
      } end_foreach();
      free_grid (grid);
    }
    #endif
    
    #if 0
    int main (int argc, char * argv[])
    {
      int r = atoi(argv[1]);
      void * q = quadtree (r, sizeof (double));
      for (int p = size (r - 1); p < size (r); p++) {
        int q = neighbor (p, quad_bottom | quad_left, r);
        printf ("%d %d %d ( %d , %d ) | ( %d , %d ) ",
    	    p, index (code (p, r), level (p), r), level (p),
    	    x(p, r), y(p, r),
    	    x(q, r), y(q, r));
        printf ("\n");
      }
      return 0;
    }
    #endif