src/gl/trackball.h

    /*
     * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
     * ALL RIGHTS RESERVED
     * Permission to use, copy, modify, and distribute this software for
     * any purpose and without fee is hereby granted, provided that the above
     * copyright notice appear in all copies and that both the copyright notice
     * and this permission notice appear in supporting documentation, and that
     * the name of Silicon Graphics, Inc. not be used in advertising
     * or publicity pertaining to distribution of the software without specific,
     * written prior permission.
     *11/span>
     * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
     * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
     * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
     * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
     * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
     * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
     * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
     * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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     * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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     * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
     *24/span>
     * US Government Users Restricted Rights
     * Use, duplication, or disclosure by the Government is subject to
     * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
     * (c)(1)(ii) of the Rights in Technical Data and Computer Software
     * clause at DFARS 252.227-7013 and/or in similar or successor
     * clauses in the FAR or the DOD or NASA FAR Supplement.
     * Unpublished-- rights reserved under the copyright laws of the
     * United States.  Contractor/manufacturer is Silicon Graphics,
     * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
     *34/span>
     * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
     */
    /*
     * trackball.h
     * A virtual trackball implementation
     * Written by Gavin Bell for Silicon Graphics, November 1988.
     */
    
    /*
     * Pass the x and y coordinates of the last and current positions of
     * the mouse, scaled so they are from (-1.0 ... 1.0).
     *46/span>
     * The resulting rotation is returned as a quaternion rotation in the
     * first paramater.
     */
    void
    gl_trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
    
    /*
     * Given two quaternions, add them together to get a third quaternion.
     * Adding quaternions to get a compound rotation is analagous to adding
     * translations to get a compound translation.  When incrementally
     * adding rotations, the first argument here should be the new
     * rotation, the second and third the total rotation (which will be
     * over-written with the resulting new total rotation).
     */
    void
    gl_add_quats(float q1[4], float q2[4], float dest[4]);
    
    /*
     * A useful function, builds a rotation matrix in Matrix based on
     * given quaternion.
     */
    void
    gl_build_rotmatrix(float m[4][4], float q[4]);
    
    /*
     * This function computes a quaternion based on an axis (defined by
     * the given vector) and an angle about which to rotate.  The angle is
     * expressed in radians.  The result is put into the third argument.
     */
    void
    gl_axis_to_quat(float a[3], float phi, float q[4]);