/** # Flow past a cylinder in 3D
*/ #include "grid/octree.h" #include "embed.h" #include "navier-stokes/centered.h" #include "navier-stokes/double-projection.h" #include "navier-stokes/perfs.h" #define CYLINDER (sqrt(sq(x) + sq(y - 0.01*R)) - R) double R = 1, U = 1, Re = 1000., c = 15., ue, nu; int maxlevel = 9; u.n[left] = dirichlet (U); uf.n[left] = U; u.t[left] = dirichlet (0); p[left] = dirichlet (0.); pf[left] = dirichlet (0.); u.n[right] = neumann (0.); p[right] = neumann (0.); pf[right] = neumann (0.); u.n[embed] = dirichlet (0.); u.t[embed] = dirichlet (0.); #if (dimension == 3) u.r[embed] = dirichlet (0.); u.r[left] = dirichlet (0); #endif FILE * fp; face vector muc[]; int main() { nu = U*R/Re; periodic (top); #if (dimension == 3) periodic (back); #endif L0 = 30; X0 = -L0/3.5; Y0 = Z0 = -L0/2.; mu = muc; char logname[99]; ue = U/c; sprintf (logname, "log3rd%g3D%d-%g",Re, maxlevel, c); fp = fopen (logname, "w"); N = 64; run(); } event init (t = 0) { refine (CYLINDER < 0.2*R && CYLINDER > -0.2*R && level < maxlevel); vertex scalar phi[]; foreach_vertex() phi[] = CYLINDER; boundary ({phi}); fractions (phi, cs, fs); foreach() { u.x[] = cs[] > 0; u.y[] = noise()*U/200.; #if (dimension == 3) u.z[] = noise()*U/200.; #endif } } event damp (i++) { coord Uinf = {U, 0, 0}; foreach() { if (fabs(x - (X0 + L0/2.)) > 4*L0/10.) foreach_dimension() u.x[] += dt*(Uinf.x - u.x[])/2.; } boundary ((scalar*){u}); } event properties (i++) { foreach_face() muc.x[] = fm.x[]*nu; boundary ((scalar*){muc}); } void prolongate_ratio (Point point, scalar s) { foreach_child() { if (s[] != nodata) s[] += s[]*Delta; } } event adapt (i++) { scalar res[]; foreach() { res[] = nodata; if (cs[] > 0 && cs[] < 1) { res[] = U/sqrt(R*nu); } } res.prolongation = prolongate_ratio; adapt_wavelet ((scalar*){res, u}, (double[]){1., ue, ue, ue}, maxlevel, 4); unrefine (level > 4 && (x - X0) < L0/10. && (X0 + L0 - x) < L0/10.); } double embed_interpolate2 (Point point, scalar s, coord p) { int i = sign(p.x), j = sign(p.y); #if dimension == 2 if (cs[i] && cs[0,j] && cs[i,j]) // bilinear interpolation when all neighbors are defined return ((s[]*(1. - fabs(p.x)) + s[i]*fabs(p.x))*(1. - fabs(p.y)) + (s[0,j]*(1. - fabs(p.x)) + s[i,j]*fabs(p.x))*fabs(p.y)); #else //dimension == 3, see cartesian-common.h int k = sign(p.z); x = fabs(p.x); y = fabs(p.y); z = fabs(p.z); /* trilinear interpolation */ if (cs[i] && cs[0,j] && cs[i,j] && cs[0,0,k] && cs[i,0,k] && cs[0,j,k] && cs[i,j,k]) { return (((s[]*(1. - x) + s[i]*x)*(1. - y) + (s[0,j]*(1. - x) + s[i,j]*x)*y)*(1. - z) + ((s[0,0,k]*(1. - x) + s[i,0,k]*x)*(1. - y) + (s[0,j,k]*(1. - x) + s[i,j,k]*x)*y)*z); } #endif else { // linear interpolation with gradients biased toward the // cells which are defined double val = s[]; foreach_dimension() { int i = sign(p.x); if (cs[i]) val += fabs(p.x)*(s[i] - s[]); else if (cs[-i]) val += fabs(p.x)*(s[] - s[-i]); } return val; } } event logger (i += 5) { #if (dimension == 2) coord Fp, Fmu; embed_force (p, u, mu, &Fp, &Fmu); fprintf (fp, "%d %g %g %g %g %g %ld\n", i, t, Fp.x, Fp.y, Fmu.x, Fmu.y, grid->n); #elif (dimension == 3) double Fpx = 0., Fpy = 0, Fpz = 0; foreach (reduction(+:Fpx) reduction(+:Fpy) reduction(+:Fpz)) if (cs[] > 0. && cs[] < 1.) { coord n, b; double area = embed_geometry (point, &b, &n); area *= pow (Delta, dimension - 1); double Fn = area*embed_interpolate2 (point, p, b); Fpx += Fn*n.x; Fpy += Fn*n.y; Fpz += Fn*n.z; } fprintf (fp, "%d %g %g %g %g %ld\n", i, t, Fpx, Fpy, Fpz, grid->n); fflush (fp); printf ( "%d %g %g %g %ld %d %d %d\n", i, t, Fpx, Fpy, grid->n, mgpf.i, mgp.i, mgu.i); #endif } #include "view.h" #include "lambda2.h" event movies (t += 0.2) { #if (dimension == 2) view (fov = 7, width = 1500, height = 400, tx = -0.25); scalar omega[]; vorticity (u, omega); boundary ({omega}); translate (z = 0.05) { draw_vof ("cs", "fs", filled = -1, fc = {1,1,1}); draw_vof ("cs", "fs", lw = 2); } squares ("omega", min = -2, max = 2, linear = true, map = cool_warm); cells(); #elif (dimension == 3) scalar l2[]; lambda2 (u, l2); view (fov = 18.1854, quat = {0.431384,-0.216693,-0.317091,0.816338}, tx = 0, ty = 0, bg = {0.3,0.4,0.6}, width = 1080, height = 1080, samples = 3); isosurface ("l2", -0.01); cells (alpha = -L0/2); draw_vof ("cs", "fs", fc = {0.5,0.1,0.2}); #endif char str[99]; sprintf (str, "Re = %g, C = %g, ML= %d", Re, c, maxlevel); draw_string (str, 1, lw = 3, lc = {1, 0, 1}); save ("mov20003D.mp4"); } event dumper (t += 10) { p.nodump = false; char str[99]; sprintf (str, "dump3D%g", t); dump(str); } event stop (t = 150) { fclose (fp); }